WebGL is now on by default in Google Chrome’s beta channel. WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. It’s now enabled in Google Chrome Beta.
It is based on the OpenGL ES 2.0 API, which should be familiar to many 3D graphics developers. Google, Mozilla, Apple, Opera and graphics hardware vendors have been working together to standardize WebGL for over a year now, and since the spec is just about final at this point, we wanted to get our implementation out there.
We have just posted about Google’s Body Browser. You might also want to check out Nine Point Five, a 3D earthquake map by Dean McNamee.
Nine Point Five is an interactive visualization of earthquakes over the past 30 years. It uses the newly developed WebGL technology to create an fluid and interactive in-browser experience, chugging through the data and presenting these events over an interactive Earth.
To check out some more cool WebGL experiments, head ovet to ChromeExperiments.com.
As mentioned in our earlier post too, to view these WebGL 3_D apps, you will need to have a Web browser with WebGL support. WebGL is available and enabled by default in Chrome 9 Dev Channel, Chrome Canary Build and Firefox 4 beta only currently.